Best Gamification in Learning

Recognizes the education solution that best uses gamification or game theory to motivate users to achieve desired results and promote desired behaviors in a learning environment. The winning solution successfully integrates game mechanics with training content to maximize enjoyment and engagement and inspire users to continue learning.

Waggle - Houghton Mifflin Harcourt

Reward persistence, make learning fun, and provide the right practice and instruction, from anywhere with Waggle!

From day one, students are invested in Waggle with the ability to explore and personalize their learning journeys. Upon exploration into Waggle, each student is invited to choose the world or setting they would like to embark upon and have the option to create an avatar that reflects themselves, much like the game’s children play today. The worlds vary from natural wonders to science-fiction-infused environments with a relatable retro video-game style that is similar to popular media loved by students. Each world is on display as students move through their assignments.

Promoting and rewarding resilience builds a growth mindset and gives even striving learners the opportunity to succeed. Students are rewarded with Points for positive learning behaviors, Badges for everything from skill mastery to completing assignments, and Gems for correct answer streaks. The Student Dashboard gives students immediate insights into their mission progress and world exploration and the Class View allows students to see what worlds other students have visited, the class's collected points, and their classmate's avatars – creating a fun and unique environment that connects students outside the classroom setting.

Celebrate all progress and engage all learners on their own path to proficiency with Waggle!

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    Imagine Math Facts, Imagine Learning - Imagine Learning

    Imagine math fluency instruction that's fun and effective. Imagine Math Facts’ game-based software offers teachers an effective way to teach math facts intensely. Solve the math fluency puzzle and build a critical pre-algebra foundation!

    According to the National Mathematics Advisory Board, math fluency is the number one critical foundation of algebra and more complex mathematical concepts. Imagine Math Facts teaches students math facts through a series of powerful, engaging multiplication, division, addition, and subtraction gaming activities—helping each child quickly gain automaticity and math fact fluency along with a new interest in math. Imagine Math Facts:

    • Lays the foundation for higher-order thinking
    • Builds confidence and pre-algebra readiness
    • Encourages an attitude of success
    • Bolsters early problem-solving skills

    Engaged students are students who learn! Imagine Math Facts engages intensely through gaming elements that help students achieve math fluency more quickly and retain that fluency using:

    • Visually compelling graphics
    • Imaginative characters
    • Built-in challenges and rewards
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    L3 SKILLS - n2y

     

    For some learners with special needs, access to the digital gaming world of their peers can be out of reach. L3 Skills levels the playing field, enabling learners to build confidence through targeted, high-interest educational games. Immersive and engaging activities from five categories—ELA, math, cause and effect, life skills, and fine motor—help students acquire new skills or practice those they’ve recently mastered. Ideal for whole-group, small-group, or independent learning—and easy for students and parents to access from home—the games empower successful participation through differentiated activities and accessibility features, including closed captioning, audio narration, and single-switch options.
     Developed to strengthen cognitive and life skills and deepen problem-solving abilities, L3 Skills exposes students to multiple versions of a concept or activity through research-based games backed by performance data. The Play Report allows teachers to watch students making measurable progress by tracking their growth toward mastery and time on task. Educators can easily preview, select, and assign activities by skill, age range, topic, or content area to deliver age-appropriate interactive challenges that ensure skill retention by matching students’ interests and ability levels. Dynamic interactive graphics and uncluttered navigation, paired with built-in coaching and encouragement, reward achievement and perseverance and prepare students for higher levels of success. 

    For some learners with special needs, access to the digital gaming world of their peers can be out of reach. L3 Skills levels the playing field, enabling learners to build confidence through targeted, high-interest educational games. Immersive and engaging activities from five categories—ELA, math, cause and effect, life skills, and fine motor—help students acquire new skills or practice those they’ve recently mastered. Ideal for whole-group, small-group, or independent learning—and easy for students and parents to access from home—the games empower successful participation through differentiated activities and accessibility features, including closed captioning, audio narration, and single-switch options.
     Developed to strengthen cognitive and life skills and deepen problem-solving abilities, L3 Skills exposes students to multiple versions of a concept or activity through research-based games backed by performance data. The Play Report allows teachers to watch students making measurable progress by tracking their growth toward mastery and time on task. Educators can easily preview, select, and assign activities by skill, age range, topic, or content area to deliver age-appropriate interactive challenges that ensure skill retention by matching students’ interests and ability levels. Dynamic interactive graphics and uncluttered navigation, paired with built-in coaching and encouragement, reward achievement and perseverance and prepare students for higher levels of success. 

     

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    SplashLearn, SplashLearn - SplashLearn

    SplashLearn is a Game-Based Learning program for elementary grades. The program covers foundational skills in Mathematics (Pre-kindergarten to Grade 5) and Reading (Pre-Kindergarten to Grade 2). There are over 6500 curriculum-aligned activities for children to engage with, as they learn in a step-by-step manner through personalized learning pathways.


    SplashLearn is currently used in classrooms as well as at home. It works across platforms (iOS and Android devices, Desktop browsers) and children can seamlessly switch between multiple platforms and devices. There are dedicated dashboards for parents and teachers to follow the progress and view in-depth reports. SplashLearn provides an isolated and safe environment for kids to learn. 


    SplashLearn aims to help children discover an innate love for learning but providing them with intuitive and playful learning experiences. Most gamified learning systems add game-based techniques such as leaderboards, rewards, badges, etc. around learning. While such systems can definitely help motivate children to spend more time on the product, they do not change how children learn in any significant manner.


    On the other hand, SplashLearns’ Game-Based Learning approach uses games to transform how children learn. The primary intent behind it is not to enhance the entertainment value, but to improve pedagogy using games and therefore make learning more effective and intuitive. Games in SplashLearn are designed for specific learning objectives, and they make learning truly immersive through a lot of rich contexts, embedded instructions within games, meaningful interactions, and innovative in-game manipulatives.


    SplashLearn is available across all digital platforms (iOS, Android and Web). For more information, visit www.splashlearn.com


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