Best Use of Emerging Technology for Learning

These solutions offer promising technologies within education for use in PreK-20 learning and instruction. These can include artificial intelligence (AI), machine learning, virtual reality (VR), mixed reality (MR), or augmented reality (AR), amongst others. These technologies are not-yet fully understood or researched and have promising potential for the classroom. These products are grounded in the latest learning sciences, solving learning challenges utilizing emerging technology.

The Alef Platform, Alef Education - Alef Education

Alef Education is a leading K-12 education technology company that produces digital content to be used as a primary learning resource, and has developed a successful classroom model. Alef Education aims to revolutionize the education sector by providing an adaptive platform for personalized learning to support teachers, school leaders, parents, and most importantly students. The Alef Platform supports the needs of different students by processing data about where they are in their mastery, and the scaffolding of content to help students advance on their learning path. Alef Education designs two types of lessons: skill-based lessons and experiential lessons. We use a variety of elements to create multiple learning resources such as interactives, simulations, games, and videos. We use formative and summative assessments that provide students with hints and feedback on their performance, and that orient students towards either further mastery practice on target skills and their prerequisites or towards the next set of task challenges associated with the learning objective. The Alef Platform provides unique features such as data analytics that help teachers differentiate instruction and intervention, experiential learning that enables students to apply and transfer their newly-acquired skills, practice lessons for further skill mastery, keyword games and vocabulary supports within the lessons, and metacognitive scaffolds that create an effective instructional and classroom model.

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    MobyMax - Best Use of Emerging Technology for Learning in Education, MobyMax - MobyMax

    MobyMax offers the only complete and comprehensive K-8 curriculum for 27 subjects, including math, reading, phonics, language, vocabulary, spelling, writing, science, social studies, and state test prep. MobyMax saves teachers precious hours by finding and fixing students’ missing skills from prior grades. 

    MobyMax’s full suite of integrated and automated classroom tools include comprehensive assessments, grading and markup tools for writing, accurate diagnostics, IEP reporting, messaging, and real-time progress monitoring. 

    Teachers are seeing unprecedented student growth, thanks to MobyMax’s built-in incentives, such as badges and contests, which encourage students to use the program at home. The interactive curriculum personalizes learning, allowing educators to combine face-to-face education with online learning and resulting in remarkable gains.

    MobyMax encompasses 27 subjects, assessments, and practice modules, along with the most motivating classroom rewards program on the market. In 2019, MobyMax launched Fluency Team Games and Fluency Board Games, taking the Moby experience to a new level. Fluency Games allow students to practice and learn in a hyper competitive, fast-paced environment as they rack up coins, points, and bragging rights. This unique offering makes MobyMax the most motivating education solution available. MobyMax also makes administrators’ lives a breeze, enabling them to view diagnostic results, data from ongoing practice, and continuous assessments for all subjects, all in one place. The Suite continues to evolve, releasing new components and features that administrators need but can’t get anywhere else. 

    Moby Assessments – Free to teachers worldwide!

    MobyMax’s proprietary Assessments package, Quick Checker, allows teachers to drill down to discrete skills so they can get an instant snapshot of where students are and what help they need. Quick Checker enables educators to quickly check for understanding by minimizing the time it normally takes to create and grade tests or quizzes. It streamlines and improves day-to-day teaching by pinpointing missing skills with quick formative assessments, deep summative assessments, and diagnostic placement tests.

    Quick Checker includes six dynamic modules: Quick Question, Quick Skill, Quick Fluency, Quick Placement, Quick Test, and Quick Benchmarker. Quick Checker is the “best solution available for helping teachers quickly close learning gaps,” said MobyMax co-founder Glynn Willett. “Quick Checker makes it easy for teachers to ask a question while teaching, measure progress with accurate benchmarks, and check for fact fluency. We fully expect Quick Checker to become teachers’ go-to tool in the classroom.” 

    Quick Checker continues MobyMax’s track record of being the most innovative company in edtech, delivering affordable and effective solutions to schools and teachers. 

    MobyMax was the most awarded EdTech company in 2020, racking up 65 industry awards including the 2020 SIIA CODiE awards for Best Mathematics Instructional Solution for Grades PK-8, Best STEM Instructional Solution for Grades PK-8, Best Summative Assessment Solution, and Best Use of Emerging Technology for Learning in Education.

    MobyMax is used in more than 82% of all K-8 schools in the United States, with over 28 million students registered by teachers.

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