Best Educational Game

Recognizes the best game-based learning solution designed for PK-12 or higher education students. The winning solution enables users to learn or apply new concepts and skills, and better understand subjects being taught, through academically and pedagogically sound and rigorous (both in content and methodology) games. Gamified learning tools please nominate in the Best use of Gamification in Learning category.

ExploreLearning Frax - ExploreLearning

Adaptive and game-based, ExploreLearning Frax uses the latest research-based instructional methods to create a more effective, more fun way to learn fractions. Fractions are a critical concept in elementary math. Fraction knowledge in grade 5 uniquely predicts students’ mathematics achievement in high school. And yet in 2017, over 50% of U.S. fourth graders were unable to correctly order fractions from least to greatest on a major national assessment. Whole number bias is one key reason why fractions are so difficult. Many students see ⅛ and ⅓, for example, and think ⅛ is larger because 8 is larger than 3. New research shows that when students understand fractions as numbers and how they relate to other numbers, they have more success than through more traditional instruction. It gives them a way to put any number, including fractions, onto a common footing and allows them to compare and order fractions and reason about their size. That’s where Frax comes in. Adaptive and game-based, ExploreLearning Frax uses the latest research-based instructional methods to create a more effective, more fun way to learn fractions. Frax treats fractions as numbers first. Research shows that understanding fraction magnitude (size) is the most important building block in learning fractions. It is central to a strong conceptual understanding of fractions and helps students better comprehend fractions arithmetic. In Frax, students work extensively with length models and number lines to interpret, represent, compare, order, and estimate fractions. With this critical grounding, students can move beyond memorized procedures and tricks and come to make sense of fractions and their operations. Adaptive and individualized: Every student can succeed at fractions. Standards-aligned: Covers the knowledge students need before starting fractions math. Real-time data: Real-time monitoring immediately identifies when students need help. Game-based: Fun challenges and frequent rewards keep students coming back. Research-based: Based on the latest research on effective fractions instruction. In story-driven missions, students take on missions throughout the galaxy, exploring new worlds as they hone their fractions knowledge. Each mission (with 3-4 standards-based activities) takes about 30 minutes to complete. Each mission features fun games that challenge students to perform a variety of tasks that build their fractions skills and understanding. Supported by brief, just-in-time instruction, they learn largely by doing. As students complete activities and missions, they see rewards for effort and progress. They earn tokens to spend on customizing their ship’s quarters. As they progress, they also unlock trophies that celebrate the completion of a successful mission. With offline activities, comprehensive support materials, and real-time reporting, educators can quickly discover when students are struggling and how to help.

  • Go To ExploreLearning's Web Site
  • Go To Product Site
  • Legends of Learning - Legends of Learning

    Legends of Learning is the nation's leading educational game-based learning platform for K-8 students. All 2,000 math and science games are aligned to national or state standards. These instructional and assessment games help students learn through individualized, challenging play.

    Research-backed, Legends of Learning has shown to improve learning outcomes across all learners, with outsized gains among struggling learners. Legends of Learning is used by nearly ten million teachers and students across the country. Learn more at legendsoflearning.com.

  • Go To Legends of Learning's Web Site
  • Go To Product Site
  • Legends of Learning Logo

    Three Cheers for Pre-K Javi's Whirly World Interactive Games - Savvas Learning Company

    “Javi’s Whirly World” is an interactive game environment specifically designed for Three Cheers for Pre-K, a new pre-kindergarten program unlike anything else on the market. Three Cheers for Pre-K provides a balance of academics and purposeful play to successfully pave the way for kindergarten readiness. Fully integrated with the award-winning Savvas Realize, one of the publishing industry’s most versatile learning management systems, the groundbreaking Three Cheers for Pre-K program supports early learning through fun interactive games as part of Javi’s Whirly World, as well as other digital activities and online narrated books, all rooted in learning goals.

     

    Each game environment in Javi’s Whirly World fosters the development of key skills by teaching one of five Pre-K learning objectives: letter recognition, letter-sound knowledge, phonological awareness, vocabulary knowledge, and math number recognition. The five game environments provide hundreds of ways to engage children, along with a rewards system to keep them motivated. Whether children play the assigned games in class or at home, teachers have access to data and reporting to track students’ mastery of Pre-K learning outcomes. An online Family Engagement portal also gives parents the tools they need to support little learners at home. By turning interactive games into learning, Javi’s Whirly World offers young students the opportunity to practice literacy and math skills in a fun and playful environment where they are continuously encouraged to succeed.

     

    Children with unique learning needs are fully supported within Javi’s Whirly World interactive game environment. All the games are designed with Universal Design for Learning (UDL) in mind and feature different input options based on their content. All games are fully compliant with Web Content Accessibility Guidelines (WCAG 2.0 AA), and several feature American Sign Language (ASL) narration where appropriate, so students of many different abilities can play and experience the games.

     

    The Three Cheers for Pre-K curriculum includes diagnostic tools and assessments to help teachers determine children's proficiency in emergent literacy and math skills and monitor progress toward mastery of Pre-K learning outcomes. The program offers differentiated instruction to support the growth of struggling students, English learners, advanced learners, and three-year-olds. An equitable Spanish version of the program, “Uno, dos, tres Prekinder!” is designed to enhance children’s development of literacy skills with parallel instruction in English and Spanish, including the games that have been adapted for Spanish learners.

     

    Javi’s Whirly World is named for the Three Cheers for Pre-K mascot, Javi the Helicopter. A recognized name in both Spanish and English, Javi means bright. The name was selected because a helicopter’s bright light often leads the way, just as Javi the Helicopter leads his friends as they help children navigate the pre-kindergarten school day.

  • Go To Savvas Learning Company's Web Site
  • Go To Product Site
  • Supporting PDF
  • Savvas Learning Company Logo

    SplashLearn - SplashLearn

    SplashLearn, formerly Splash Math is a game-based learning program for Math and Reading. It is based on a well-researched curriculum and an extensive game design process that, at a basic level, enables gradual learning with a strong focus on building conceptual understanding and critical thinking skills. Yet, the larger intent of the program is to inculcate a habit of life-long learning in children.

    SplashLearn believes that children should be intrinsically motivated to learn, and aims to inculcate love and desire for learning in children through its game-based pedagogical approach. With this vision, SplashLearn’s game-based learning program is transforming the way children learn through highly engaging, visually appealing and interactive games.

    SplashLearn’s game-based curriculum is scientifically designed with help from teachers, learning scientists, children, and game designers to ensure that each game is both engaging and helps improve learning outcomes. It has a comprehensive content library of over 4000 Math and Reading games and activities for kids to learn from and engage in. It also has an intelligent, adaptive algorithm that offers each child a personalized learning experience that caters to their unique needs and goals.

    SplashLearn is built on a technology stack and custom content creation templates using digital manipulatives that allow for smooth product updates and development of new themes, content, games, and storylines. Games in SplashLearn are designed for specific learning objectives, and they make learning truly immersive through a lot of rich contexts, embedded instructions within games, meaningful interactions, and innovative in-game manipulatives.

    Curriculum Structure: SplashLearn curriculum follows a step-by-step approach, breaking each topic into several milestones and breaking each milestone further into several learning objectives. Each learning objective on average consists of 4-5 small mathematical tasks or learning units. All learning units in SplashLearn are short and usually take 1-3 minutes each. The program encourages children to learn and practice regularity but every time in short bursts.

    Reporting and Feedback: Children can view and comprehend their performance through a universal feedback system. They can re-take a task at any time to improve their performance.

    Parents can keep up with how their child is progressing, through the parent reporting dashboard or through weekly progress reports they receive in their inbox.

    Teachers can view the whole curriculum on their dashboard. They monitor the progress and activity of their classroom both at the class level as well as at the individual student level.

    Children can use SplashLearn on desktop browsers through the website or download the iOS or Android application on a phone or tablet. The program can be used on multiple devices, students continue learning on another device from where they left off.

  • Go To SplashLearn's Web Site
  • Go To Product Site
  • Supporting Video
  • SplashLearn Logo